COMPLETE GUIDE TO SIMULATIONS & SERIOUS GAMES HOW THE MOST VALUABLE CONTENT WILL BE CREATED IN THE AGE BEYOND GUTENBERG TO GO
ALDRICH, CLARK
COMPLETE GUIDE TO SIMULATIONS & SERIOUS GAMES HOW THE MOST VALUABLE CONTENT WILL BE CREATED IN THE AGE BEYOND GUTENBERG TO GO - 0 - SAN FRANCISCO PFEIFFER 2009 - 533 - 0 .
TRAINING AND DEVELOPMENT
COMPLETE GUIDE TO SIMULATIONS & SERIOUS GAMES HOW THE MOST VALUABLE CONTENT WILL BE CREATED IN THE AGE BEYOND GUTENBERG TO GO - 0 - SAN FRANCISCO PFEIFFER 2009 - 533 - 0 .
TRAINING AND DEVELOPMENT
